Training

Gamification: Turning Tasks into Games

by Knowledge Resources

Gamification involves applying game mechanics, such as points, badges, and leaderboards, to non-game contexts to motivate and engage users. By incorporating these elements, gamification aims to make tasks more enjoyable and rewarding, and to...

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Understanding Gambler’s Fallacy

by Knowledge Resources

Gambler's fallacy is a type of cognitive bias that occurs when people believe that past outcomes will influence future outcomes. This belief is often based on the assumption that random events should even out over time. For example, if someone has...

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Understanding the GAFAM Stocks

by Knowledge Resources

GAFAM is an acronym that stands for Google, Apple, Facebook, Amazon, and Microsoft. These are five of the largest and most influential technology companies in the world, and their stocks are highly sought after by investors. In this article, we will...

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The Role of a Gadfly in Society

by Knowledge Resources

The term gadfly comes from the ancient Greek philosopher Socrates, who compared himself to a gadfly that "stings" a lazy horse into action. In modern times, the term has been used to describe individuals who act as a thorn in the side of those in...

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Understanding the Fair Credit Reporting Act (FCRA)

by Knowledge Resources

The Fair Credit Reporting Act (FCRA) is a federal law that regulates the collection, dissemination, and use of credit information. It was enacted in 1970 to promote accuracy, fairness, and privacy of consumer credit information. In this article, we...

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